RayRayRay

rayrayray

This is my 3D Simulation project of 3D Game Programming at NTUST. The name RayRayRay i randomly picked when i was trying to implement ray picking feature. This application is an Roller Coaster Simulation. User can set up their own track, by modifying track point. Several Interpolation algorithms were used such as Linear, Cubic Bezier, and Cubic B-Spline. The environment consists of Terrain along with water simulation and also Skyplane

I created this project in 3 weeks. I used Ogre 3D as a rendering engine in C++. The user interface was designed using Adobe Flash, Actionscript3, Flex SDK, and Hikari Wrapper for Ogre. The models are designed by Autodesk Maya.  I made the source code to public: http://code.google.com/p/rayrayray/

 

Tags: ,

October 12, 2011 3D Computer Graphics, Project